ColonelMarksman on DeviantArthttps://www.deviantart.com/colonelmarksman/art/5th-Edition-Tau-Hammerhead-201768414ColonelMarksman

Deviation Actions

ColonelMarksman's avatar

5th Edition Tau Hammerhead

Published:
3.6K Views

Description

I think I got everything. Picture (c.) Games Workshop.

Railguns are depicted as very exceedingly powerful. I originally didn't want to vamp up their power very much, but I think from all the fluff, they should have a tiny bit more umph. Though, nothing quite as drastic as, "draw a line. Everything in the line is hit". Railguns to my understanding also shoot projectiles like, 7+ times the speed of sound, it should have more range than 72".


POINTS AND OPTIONS
Cost: 80 points
Selection: Heavy Support

Must take one of the following:
- Railgun: +50 points
- Ion Cannon: +15 points

Must take one of the following pod-mounted weapons:
- Pair of Gun Drones: +5 points
- Pair of Burst Cannons: +10 points
- Smart Missile System: +15 points
- Two Rail Rifles: +20 points

May replace Burst Cannon with:
- Markerlight: +5 points

May take any of the following:
- Blacksun Filter: +3 points-
- Targeting Array: +5 points
- Sensor Spines: +5 points
- Fletchette Discharger: +10 points
- Target Lock: +5 points
- Decoy Launchers: +10 points
- Vectored Retro-Thrusters: +10 points
- Disruption Pod: +12 points
- Multi-tracker: +15 points



Railgun Solid Slug: Range:84" Str:10* AP:1 Heavy1
*Against targets with an armour value, roll 2D6 for armour penetration and pick the highest result.

Submunition: Range:84" Str:6 AP:4 Heavy1, Large Blast, Pinning


Ion Cannon: Range:60" Str:7 AP:3 Heavy3, Rending




Other notes:
- Markerlight is for personal use [own unit] only; Networked Markerlights may be used by the same or other units.

- Targeting Guidance System: +1 to BS.

- Gun Drones as pod weapons: cannot detach unless vehicle is carrying a unit (in which they may opt to join the unit), otherwise they count as weapons.

- Multi-tracker counts pod weapons as defensive weapons

- Disruption Pod: Vehicle counts as Obscured if it moves faster than combat speed.

- Sensor Spines: Re-roll all failed dangerous terrain tests (even those caused by enemy equipment or shots).

- Targeting Array: May shoot 1 more weapon than normally allowed (basically, Power of the Machine Spirit).

- Target Lock: May target two different units.

- Decoy Launchers: May force opponent to re-roll on the damage table on a Glancing Hit.

- Vectored Retro-Thrusters: (vehicle) May move Flat Out up to 18", but it may still not fire any weapons (not even with a Targeting Array, the sensors can't acquire targets when they're all a blur!).

- Fletchette Discharger: May attack all enemy models in base contact at Int:4 with a St:4, AP:5 attack in each round of combat. If the user is a vehicle, may also be used in a tank shock against an enemy unit with D6 attacks. If a Death or Glory is declared, all attacks strike the model conducting the Death or Glory before they attack.
Image size
753x968px 314.63 KB
© 2011 - 2024 ColonelMarksman
Comments24
Join the community to add your comment. Already a deviant? Log In
I like the way you have this set up much better than the codex...