NOTE: I think the picture is (c.) by Games Workshop, but I can't put my finger on the exact origin of this one. Just know I didn't draw it.
Again, this is a demonstration of me putting the fluff to work. This unit has a story. I've been pondering about these guys for weeks
. In 3rd Edition, the mandiblasters were +1 Strength, and the Chainsaw +1 Attack. They flipped it around for the 4th Edition Codex. Me? Neither one fits too well. I've been wanting to sneak poisoned in the Eldar Codex somewhere, and this was a perfect spot to do it. So I decided to make the Chainsword Poisoned, but the Mandiblasters were giving me trouble. It was either:
Separate Str 4 attack.
Fluff wise, it's easy to do either, both can make sense, and both fit pretty well within the bounds of rules. More sense than what the previous rules had.
Reason being is because the Autarch can take one. Ever think about that? The Striking Scorpions strike at Str 4, but get +1 A at their same strength. Autarchs strike at Str 3 (or 6), but get +1 A at those strength values?
That in mind, I dropped Furious Charge. According to mathhammer, they'll do a bit better against Guard and Monstrous Creatures, the same against Marines, a tiny bit better against Orks and Terminators, but a lot better against Tau or Guard with 4+ save.
Against vehicles they'll do worse of course though, but any Eldar player actually planning on going after tanks will have a Scorpion's Claw.== POINTS AND OPTIONS ==Cost:
16 points eachUnit:
- Upgrade to Exarch: +16 points
Exarch may replace his Scorpion's Chainsword with a ...
- Chainsabre: +5
- Biting Blade: +10
- Scorpion's Claw: +15 points
Exarch may replace his Shuriken Pistol with a...
- Neuro Pistol: +15 points
- Scorpion's Claw: +18 points
Exarch may take any of the following...
- Shadowstrike: +20 points
- Stalker: +15 points
The Exarch may upgrade to...
Karanadras: +100 points (132 total)